Recently I started working for Xebia and what better way to introduce myself with a nice blogpost and some free code and some explanation to go along with it.
To get you started: here is the code. It’s on GitHub so don’t be afraid to send in suggestions and whatnot. (more…)
Filed under ios, mobile | 3 Comments »
Last time I explained why I think doing TDD for mobile is imperative, and why I do it. But now it’s time to get technical, and explain to you how to set up, GHUnit in XCode 4 and run unit tests, not only in the iPhone and iPad simulator but also on your own physical device!, it’s in text and images but also in video form on YouTube.
Note, if you want to know why i chose GHUnit over OCUnit, just scroll down to the end of the post.
Filed under ios, mobile, Testing, Tools | 15 Comments »
Since a couple of months I’ve been developing mobile applications, some are for the business at home (girlfriend-shopping-list app that actually works and augmented reality garden iPad app) and some are for work. I have experienced that TDD and Continuous testing (Test Driven Development) is a way of working that leads to fewer bugs and regression problems and better design in my software, it’s my preferred way of programming, not testing.

And to start off, here’s how I benefit from doing TDD:
and you can read more on TDD and Continuous testing here.
The thing is, writing a mobile app takes about 20% of the time it would take me to write a web+client+server based app. Which of-course is really nice, because I can write lots of apps. It also means that whenever i need to fix a bug or add new functionality, I need to have developed it in a TDD fashion, otherwise i cannot guarantee reliability. So let me explain why…
Filed under android, ios, Methodology, mobile, Technology, Testing | No Comments »