Rediscovering testing with Horizon: Zero Dawn

Recently Guerrilla Games launched its newest and first open world game: Horizon: Zero Dawn. This got us thinking. Is game testing any different than testing 'regular' software? Together with Ana Barbuta, QA Manager at Guerrilla Games, we held a Meetup to find the answer to this question. In this blog post, we reflect shortly on how we look at testing in general and how this view fits with what we've learned about testing games.

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Robots bring business and IT together

Maybe you’ve already read the diary of one of our mBots, if not I encourage you to do so first! So, what was this day all about? How did we come to organise this and what did the participants learn?

Changing teams

As companies decide to adopt a more agile way of working, they also start to form multidisciplinary scrum teams. However, there still is a big challenge. When you work with several disciplines in your scrum team, you are exposed to the risk that you still create mini-handovers. First the business analyst will make the design, the developer(s) will build it, the testers will test it and if you’re lucky the business is happy in the end. Team members tend to keep doing what they’ve always been doing. Nothing really changed! Of course, we cannot realistically expect that the business suddenly starts programming, but it would be great if they know the difficulties that developers cope with. It works the same the other way around. We need to learn from each other and bring our work closer together.Read more →